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ᴀᴅᴀᴍ ᴊᴇɴsᴇɴ ([personal profile] hanzer) wrote2017-04-28 01:31 am

app for futuro

APPLICANT INFO.
NAME: Doc
CONTACT: PM to this journal.

CHARACTER INFO.
NAME: Adam Jensen
CANON: Deus Ex
AGE: 36
APPEARANCE: In trenchcoat and non-trenchcoat flavors.
CANON POINT: Post-Mankind Divided (and its DLC.)

BACKGROUND: Wiki article on Adam himself, and overviews of both Human Revolution and Mankind Divided.

PERSONALITY:
Deus Ex, being one of those series with player-driven choice and all, is capable of producing several different interpretations of Adam Jensen here: he can be a guy who considers his augmentations a responsibility, and who prefers to talk out his problems and minimize violence as much as possible; someone who uses his considerable power to take out every obstacle in his way with impunity, knowing that the ends justify the means; and every shade of grey in between. Any playstyle posed can be justified in this character. So that said, this version of Adam walks a more middle path, with more pacifist tendencies than not.

A disgraced ex-cop turned private security specialist turned operative of an underground hacker organization, Adam has a complicated history with the law. Despite being, by all accounts, a very good cop, he's not the sort to balk at dirtying his hands. There are limits to what he'll do, of course (falsifying evidence, outright murder, etc. — the whole reason he was kicked off the squad in the first place was for refusing to shoot a teenager) but on the whole, if something is in his way, he's going to do what he needs to do to get around it... Or straight through it, as the case may be.

But on the whole, he operates with the aim to minimize loss of life, and every option is weighted with that in mind. Invasion of privacy, intimidation, physical violence, pretty much every other tactic in his toolbox — he wouldn't argue that they're ethical, but that he's at least using them for a good reason. He can be a very manipulative person when he needs to; if he's trying to get something out of someone, he'll actively change the way he speaks or acts to suit them (in the most dire cases, he'll even resort to chemical manipulation, via his CASIE mod's pheromone inducer.) And while he does what he can to avoid needless death, he recognizes that some deaths are necessary if they mean sparing more innocents.

With this in mind, Adam understands that he walks a thin line. As powerful an augmented being he's become, he knows that the temptation to exploit his abilities is an ever-present one. His choices are the only things that are keeping him human — all that separates him from the people that took everything away from him — and so no decision of his is made lightly. But where he might've once been reluctant to use his augs at all — loathing his own reflection and every reminder of what he'd become — nowadays he recognizes his new body simply for the valuable tool that it is. In the sorts of battles he fights, he knows he needs all the advantages he can get.

Adam's a bit of a loner and prefers to operate by himself, if only because people around him historically have had a tendency to get caught up in his trouble, have targets painted on their heads, or worse: end up betraying him. Past experiences mean he doesn't give his trust easily. But although Adam's "died" at least twice in his hunt for the Illuminati, and his failure to change the world has left him somewhat disillusioned, its not without its bright side: while he still believes in the causes he fights for, he's no longer naïve enough to believe he or anyone else can win that fight alone. Knowing this, and despite all the risks, he's still more open to working with others now than he might've been two years ago.

And people who do manage to worm their way in with him will find him to be warmer than his spooky appearance might suggest. He's loyal to the people he cares about — loyal to a fault, in some cases — and would put his life on the line for any of them. Though a simple smile or a laugh is a truly rare sight out of him, he's definitely got a wry sense of humor that comes out more often than one might think. Slow to anger, he's generally able to shrug off most harsh words and insults that are thrown at him — and in a world that hates the augmented, he's got a lot of shrugging off to do.

His relationship with authority figures is complicated, to say the least. Historically, Adam's been the sort of guy who needs direction — someone he can answer to and call "boss" — but he's definitely the type to speak up or straight-up ignore an order if he thinks something about it's just not right. Turns out that quality of his can be really endearing or really annoying, depending on the boss in question. He's the sort of guy who stands up for his convictions no matter what people might think of him, and doesn't intimidate easily.

His quest to uncover the truth has made him a very driven person — obsessive, some might say. The average person probably wouldn't go to the lengths he did to investigate his ex-girlfriend's apparent death, traversing multiple continents to chase every new lead that he managed to dig up. The average person probably wouldn't continue to loyally cling onto the people close to him who had — as he discovered – betrayed him, either (and yet, here he is.) For all his forward drive, he spends a lot of time caught in the past, and it might account in part for how weirdly easy he can be to manipulate at times. His past failures have left him kind of a sucker for a damsel in distress — a weakness that's been exploited by his enemies on more than one occasion. Even after everything he's already lost, there're still some things he just can't let go of.

In short, Adam's a guy with a well-defined sense of justice and a strong resilience that's kept him going through numerous recent ordeals. While overall he's concerned with doing good, he's more than willing to do some not-so-good things if the situation requires it — knowing well that that way of thinking can be a slippery slope. He believes that there are a lot of ways to go about achieving a desired result, and he'll rely on his own judgment before going to others for assistance. That said, for all his loner tendencies and penchant for pushing others away, everything he does is for the sake of others — and this compassion is just one of the many qualities that keep him human. But although preserving his humanity will always be a concern of his, he knows full well that his metal parts aren't what make him any less human.

ABILITIES:
Quick stuff first: Adam's ex-SWAT and an experienced security specialist, and as such he's got a knack for navigating dangerous situations involving armed people who'd like nothing more than to shoot him to death. This can mean passing them undetected, or punching them until they can't shoot him to death anymore. He's got about a million ways to ruin someone's day and fights to incapacitate extremely decisively (whether lethally or non-lethally.)

Punching aside, he's also a skilled negotiator who keeps his cool under pressure even in the most volatile of circumstances. The goal is to make most fights end before they begin.

Having had more than 50% of his body replaced with state of the art cybernetic enhancements, Adam is an extremely expensive, extremely capable arsenal all on his own. He's got augmentations that enhance pretty much every part of him, so YIKES, I'll try and keep this short and sweet. For more detail on how anything works, a (mostly) complete rundown of his augs is available on his journal.

CRANIUM
As long as he can use his hacking augmentations, Adam's capable of breaking into secure networks in a matter of seconds, and can even take control of devices connected to captured systems (such as cameras, turrets, security bots, etc.) With the use of another implant in his hand, he can hack into and disable these latter devices at a distance.
His radar can pick up enemy combatants, hostile electronics, and other points of interest, and track their locations on a minimap-like HUD. Can also act as a navigation system when given specific coordinates or waypoints.
A stealth enhancer estimates enemies' fields of view and gives Adam visual feedback on how much sound he's producing at any given time. He can specify multiple individuals within a range of 100 meters and place visual markers on them, tracking their movements even after they've left his line of sight.
Consisting of both a cochlear and sub-vocal implant, his Infolink lets him send and receive voice communication without generating audible sound.
His social enhancer can analyze people's personalities and behavioral patterns, giving him an edge in conversation. Can also release pheromones for an even stronger, chemical influence when trying to sway someone's thought (Note: this is absolutely not an always-on thing, and has a permissions post for its use.)
EYES
His artificial eyes project a HUD onto his vision, presenting him with biomedical data, radar, targeting reticles, and more. Light (i.e. flashbangs) cannot blind him, and he can even expend extra energy to see through walls for a limited amount of time. He's also got some coolguy mirrorshades that he — you guessed it — wears at night.
ARMS
He's got a strength and dexterity boost pretty much across the board, and improved gun handling and aim. Some of his joints can dislocate or rotate freely and each forearm contains an extendable nano-ceramic blade for getting real up close and personal with attackers. Blades can be launched as projectiles, exploding into heated shrapnel after impact.
He can punch through walls, lift hundreds of pounds more than he'd normally be able to lift, and swiftly incapacitate weaker enemies, though this sort of strenuous activity takes a toll on his energy reserves.
He's got a P.E.P.S. built into one arm: a non-lethal weapon that fires a concussive blast. Good for crowd control.
He's also got a Tesla, which is what I can only describe as a long-distance taser fist.
TORSO
His Sentinel RX Health System keeps him hale and hearty, and can heal moderate physical damage over a relatively short period of time. It's also what makes smoking cigarettes and drinking alcohol no fun at all anymore.
He's unaffected by smoke and toxic fumes, and an extra reservoir of oxygen lets him keep up extended physical activity for longer than normal.
Adam's resources are finite, and pretty much anything that isn't an "always-on" augmentation (in other words, anything that must be activated) rapidly drains his biocells. A converter is what turns the food (especially high-carb, high-protein food) he eats into the energy used to fuel them. His energy doesn't naturally recharge to 100% on its own, making extra intake a requirement for strenuous use of his augmentations' more expensive functions.
Provided he has the required ammo for it, the Typhoon Explosive System turns him into what is essentially a human frag grenade. Causes a lot of hurt in very close range, and significant blowback at mid-range.
BACK
When falling, the Icarus Landing System automatically projects an electromagnetic sphere that pushes against the Earth's magnetosphere (please just roll with it) and lets him safely land from just about any height within reason.
Using the same sort of tech as the aforementioned Icarus system, he can perform a quick dash over a limited distance, allowing him to cross long gaps, quickly move from cover to cover, or just ram a guy into a neighboring country.
His nervous system is essentially supercharged; as a result, his reflexes are far faster than that of a normal person, though not to bullet-dodging levels.
SKIN
He's got "natural" body armor which gives him some resistance to blunt, slashing, and piercing trauma, though it won't stand up to an extended or concentrated assault.
He can activate a cloaking system for a short period of time, bending the light around him and rendering him practically invisible to cameras, lasers, or anything that detects by light. Doesn't hide his heat signature.
Activating his TITAN shield encases his body in a sort of semi-fluid metal shell, rendering him impervious to most forms of physical damage. Wreaks absolute havoc on his energy reserves, especially if he attempts to move while it's up.
LEGS
Having cybernetic legs means he can jump up to 3 meters straight up, and sprint up to 7.5m per second. He can run and jump silently and, with extra energy consumption, can even sprint silently for a limited amount of time.

INVENTORY:
Pistol w/ removable silencer, 45 10mm rounds
Silenced stun gun, 15 darts
Several rounds of ammo each for the Nanoblade, Typhoon, Tesla, and P.E.P.S augs
One pack of cigarettes and lighter, half-full
One bottle of painkillers, also half-full
One sweet-ass trenchcoat and some killer shades

HATHAWAY.
SUITABILITY:
Even though he's kind of the archetypal loner, and just as likely to disobey a direct order as he is to carry it out swiftly and efficiently, Adam can be a valuable asset in a small team. Once he knows he can trust his peers, he'll go to just about any length to ensure their safety, taking an almost personal responsibility for their well-being. His biggest hurdle will be being able to take Hathaway's promises at face value, but after his experiences, his attitude towards these sorts of situations is that he can only fight enemies he can see — until Hathaway or his colleagues give him a reason to suspect their motives, he'll err on the side of trust, and complete their missions as he sees fit. If there's a chance Hathaway will deliver on their incentive, then it's almost certainly worth it.

INCENTIVE:
Adam's biggest roadblock in his crusade against the Illuminati is that he doesn't even know who most of the men behind the curtain are, or exactly how far-reaching their influence is. He'd aid Hathaway in return for a list of names and any associated parties — he'll handle anything that comes after.

SPECIALIZATION:
Seeing as how there's not a single artificial bone in his body that isn't lethal by design, Adam could easily excel in the Bruiser specialization. Though he's not exactly likely to be found at the head of the vanguard (usually working alone, and preferring a more stealthy approach) he definitely doesn't shy away from direct combat when it comes down to it — especially when his colleagues' lives are on the line. Also he's got swords for arms.

But since direct combat is typically more of a last resort for him, the Negotiator role is also an option. Though few would call stone-cold Mr. Mirrorshades "charismatic," he's definitely persuasive; going as far back as his early days as a beat cop, he's talked down many a conflict before it's escalated to violence, navigated hostage crises all while keeping a cool head, et cetera. Plus, his wide array of augments aren't just for shooty-stabby-sneaky — one of the most powerful augs in his loadout is made specifically to give him an edge in socially challenging situations.

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