app for futuro
APPLICANT INFO.
NAME: Doc
CONTACT: PM to this journal.
CHARACTER INFO.
NAME: Adam Jensen
CANON: Deus Ex
AGE: 36
APPEARANCE: In trenchcoat and non-trenchcoat flavors.
CANON POINT: Post-Mankind Divided (and its DLC.)
BACKGROUND: Wiki article on Adam himself, and overviews of both Human Revolution and Mankind Divided.
PERSONALITY:
Deus Ex, being one of those series with player-driven choice and all, is capable of producing several different interpretations of Adam Jensen here: he can be a guy who considers his augmentations a responsibility, and who prefers to talk out his problems and minimize violence as much as possible; someone who uses his considerable power to take out every obstacle in his way with impunity, knowing that the ends justify the means; and every shade of grey in between. Any playstyle posed can be justified in this character. So that said, this version of Adam walks a more middle path, with more pacifist tendencies than not.
A disgraced ex-cop turned private security specialist turned operative of an underground hacker organization, Adam has a complicated history with the law. Despite being, by all accounts, a very good cop, he's not the sort to balk at dirtying his hands. There are limits to what he'll do, of course (falsifying evidence, outright murder, etc. — the whole reason he was kicked off the squad in the first place was for refusing to shoot a teenager) but on the whole, if something is in his way, he's going to do what he needs to do to get around it... Or straight through it, as the case may be.
But on the whole, he operates with the aim to minimize loss of life, and every option is weighted with that in mind. Invasion of privacy, intimidation, physical violence, pretty much every other tactic in his toolbox — he wouldn't argue that they're ethical, but that he's at least using them for a good reason. He can be a very manipulative person when he needs to; if he's trying to get something out of someone, he'll actively change the way he speaks or acts to suit them (in the most dire cases, he'll even resort to chemical manipulation, via his CASIE mod's pheromone inducer.) And while he does what he can to avoid needless death, he recognizes that some deaths are necessary if they mean sparing more innocents.
With this in mind, Adam understands that he walks a thin line. As powerful an augmented being he's become, he knows that the temptation to exploit his abilities is an ever-present one. His choices are the only things that are keeping him human — all that separates him from the people that took everything away from him — and so no decision of his is made lightly. But where he might've once been reluctant to use his augs at all — loathing his own reflection and every reminder of what he'd become — nowadays he recognizes his new body simply for the valuable tool that it is. In the sorts of battles he fights, he knows he needs all the advantages he can get.
Adam's a bit of a loner and prefers to operate by himself, if only because people around him historically have had a tendency to get caught up in his trouble, have targets painted on their heads, or worse: end up betraying him. Past experiences mean he doesn't give his trust easily. But although Adam's "died" at least twice in his hunt for the Illuminati, and his failure to change the world has left him somewhat disillusioned, its not without its bright side: while he still believes in the causes he fights for, he's no longer naïve enough to believe he or anyone else can win that fight alone. Knowing this, and despite all the risks, he's still more open to working with others now than he might've been two years ago.
And people who do manage to worm their way in with him will find him to be warmer than his spooky appearance might suggest. He's loyal to the people he cares about — loyal to a fault, in some cases — and would put his life on the line for any of them. Though a simple smile or a laugh is a truly rare sight out of him, he's definitely got a wry sense of humor that comes out more often than one might think. Slow to anger, he's generally able to shrug off most harsh words and insults that are thrown at him — and in a world that hates the augmented, he's got a lot of shrugging off to do.
His relationship with authority figures is complicated, to say the least. Historically, Adam's been the sort of guy who needs direction — someone he can answer to and call "boss" — but he's definitely the type to speak up or straight-up ignore an order if he thinks something about it's just not right. Turns out that quality of his can be really endearing or really annoying, depending on the boss in question. He's the sort of guy who stands up for his convictions no matter what people might think of him, and doesn't intimidate easily.
His quest to uncover the truth has made him a very driven person — obsessive, some might say. The average person probably wouldn't go to the lengths he did to investigate his ex-girlfriend's apparent death, traversing multiple continents to chase every new lead that he managed to dig up. The average person probably wouldn't continue to loyally cling onto the people close to him who had — as he discovered – betrayed him, either (and yet, here he is.) For all his forward drive, he spends a lot of time caught in the past, and it might account in part for how weirdly easy he can be to manipulate at times. His past failures have left him kind of a sucker for a damsel in distress — a weakness that's been exploited by his enemies on more than one occasion. Even after everything he's already lost, there're still some things he just can't let go of.
In short, Adam's a guy with a well-defined sense of justice and a strong resilience that's kept him going through numerous recent ordeals. While overall he's concerned with doing good, he's more than willing to do some not-so-good things if the situation requires it — knowing well that that way of thinking can be a slippery slope. He believes that there are a lot of ways to go about achieving a desired result, and he'll rely on his own judgment before going to others for assistance. That said, for all his loner tendencies and penchant for pushing others away, everything he does is for the sake of others — and this compassion is just one of the many qualities that keep him human. But although preserving his humanity will always be a concern of his, he knows full well that his metal parts aren't what make him any less human.
ABILITIES:
Quick stuff first: Adam's ex-SWAT and an experienced security specialist, and as such he's got a knack for navigating dangerous situations involving armed people who'd like nothing more than to shoot him to death. This can mean passing them undetected, or punching them until they can't shoot him to death anymore. He's got about a million ways to ruin someone's day and fights to incapacitate extremely decisively (whether lethally or non-lethally.)
Punching aside, he's also a skilled negotiator who keeps his cool under pressure even in the most volatile of circumstances. The goal is to make most fights end before they begin.
Having had more than 50% of his body replaced with state of the art cybernetic enhancements, Adam is an extremely expensive, extremely capable arsenal all on his own. He's got augmentations that enhance pretty much every part of him, so YIKES, I'll try and keep this short and sweet. For more detail on how anything works, a (mostly) complete rundown of his augs is available on his journal.
CRANIUM
INVENTORY:
Pistol w/ removable silencer, 45 10mm rounds
Silenced stun gun, 15 darts
Several rounds of ammo each for the Nanoblade, Typhoon, Tesla, and P.E.P.S augs
One pack of cigarettes and lighter, half-full
One bottle of painkillers, also half-full
One sweet-ass trenchcoat and some killer shades
HATHAWAY.
SUITABILITY:
Even though he's kind of the archetypal loner, and just as likely to disobey a direct order as he is to carry it out swiftly and efficiently, Adam can be a valuable asset in a small team. Once he knows he can trust his peers, he'll go to just about any length to ensure their safety, taking an almost personal responsibility for their well-being. His biggest hurdle will be being able to take Hathaway's promises at face value, but after his experiences, his attitude towards these sorts of situations is that he can only fight enemies he can see — until Hathaway or his colleagues give him a reason to suspect their motives, he'll err on the side of trust, and complete their missions as he sees fit. If there's a chance Hathaway will deliver on their incentive, then it's almost certainly worth it.
INCENTIVE:
Adam's biggest roadblock in his crusade against the Illuminati is that he doesn't even know who most of the men behind the curtain are, or exactly how far-reaching their influence is. He'd aid Hathaway in return for a list of names and any associated parties — he'll handle anything that comes after.
SPECIALIZATION:
Seeing as how there's not a single artificial bone in his body that isn't lethal by design, Adam could easily excel in the Bruiser specialization. Though he's not exactly likely to be found at the head of the vanguard (usually working alone, and preferring a more stealthy approach) he definitely doesn't shy away from direct combat when it comes down to it — especially when his colleagues' lives are on the line. Also he's got swords for arms.
But since direct combat is typically more of a last resort for him, the Negotiator role is also an option. Though few would call stone-cold Mr. Mirrorshades "charismatic," he's definitely persuasive; going as far back as his early days as a beat cop, he's talked down many a conflict before it's escalated to violence, navigated hostage crises all while keeping a cool head, et cetera. Plus, his wide array of augments aren't just for shooty-stabby-sneaky — one of the most powerful augs in his loadout is made specifically to give him an edge in socially challenging situations.
NAME: Doc
CONTACT: PM to this journal.
CHARACTER INFO.
NAME: Adam Jensen
CANON: Deus Ex
AGE: 36
APPEARANCE: In trenchcoat and non-trenchcoat flavors.
CANON POINT: Post-Mankind Divided (and its DLC.)
BACKGROUND: Wiki article on Adam himself, and overviews of both Human Revolution and Mankind Divided.
PERSONALITY:
Deus Ex, being one of those series with player-driven choice and all, is capable of producing several different interpretations of Adam Jensen here: he can be a guy who considers his augmentations a responsibility, and who prefers to talk out his problems and minimize violence as much as possible; someone who uses his considerable power to take out every obstacle in his way with impunity, knowing that the ends justify the means; and every shade of grey in between. Any playstyle posed can be justified in this character. So that said, this version of Adam walks a more middle path, with more pacifist tendencies than not.
A disgraced ex-cop turned private security specialist turned operative of an underground hacker organization, Adam has a complicated history with the law. Despite being, by all accounts, a very good cop, he's not the sort to balk at dirtying his hands. There are limits to what he'll do, of course (falsifying evidence, outright murder, etc. — the whole reason he was kicked off the squad in the first place was for refusing to shoot a teenager) but on the whole, if something is in his way, he's going to do what he needs to do to get around it... Or straight through it, as the case may be.
But on the whole, he operates with the aim to minimize loss of life, and every option is weighted with that in mind. Invasion of privacy, intimidation, physical violence, pretty much every other tactic in his toolbox — he wouldn't argue that they're ethical, but that he's at least using them for a good reason. He can be a very manipulative person when he needs to; if he's trying to get something out of someone, he'll actively change the way he speaks or acts to suit them (in the most dire cases, he'll even resort to chemical manipulation, via his CASIE mod's pheromone inducer.) And while he does what he can to avoid needless death, he recognizes that some deaths are necessary if they mean sparing more innocents.
With this in mind, Adam understands that he walks a thin line. As powerful an augmented being he's become, he knows that the temptation to exploit his abilities is an ever-present one. His choices are the only things that are keeping him human — all that separates him from the people that took everything away from him — and so no decision of his is made lightly. But where he might've once been reluctant to use his augs at all — loathing his own reflection and every reminder of what he'd become — nowadays he recognizes his new body simply for the valuable tool that it is. In the sorts of battles he fights, he knows he needs all the advantages he can get.
Adam's a bit of a loner and prefers to operate by himself, if only because people around him historically have had a tendency to get caught up in his trouble, have targets painted on their heads, or worse: end up betraying him. Past experiences mean he doesn't give his trust easily. But although Adam's "died" at least twice in his hunt for the Illuminati, and his failure to change the world has left him somewhat disillusioned, its not without its bright side: while he still believes in the causes he fights for, he's no longer naïve enough to believe he or anyone else can win that fight alone. Knowing this, and despite all the risks, he's still more open to working with others now than he might've been two years ago.
And people who do manage to worm their way in with him will find him to be warmer than his spooky appearance might suggest. He's loyal to the people he cares about — loyal to a fault, in some cases — and would put his life on the line for any of them. Though a simple smile or a laugh is a truly rare sight out of him, he's definitely got a wry sense of humor that comes out more often than one might think. Slow to anger, he's generally able to shrug off most harsh words and insults that are thrown at him — and in a world that hates the augmented, he's got a lot of shrugging off to do.
His relationship with authority figures is complicated, to say the least. Historically, Adam's been the sort of guy who needs direction — someone he can answer to and call "boss" — but he's definitely the type to speak up or straight-up ignore an order if he thinks something about it's just not right. Turns out that quality of his can be really endearing or really annoying, depending on the boss in question. He's the sort of guy who stands up for his convictions no matter what people might think of him, and doesn't intimidate easily.
His quest to uncover the truth has made him a very driven person — obsessive, some might say. The average person probably wouldn't go to the lengths he did to investigate his ex-girlfriend's apparent death, traversing multiple continents to chase every new lead that he managed to dig up. The average person probably wouldn't continue to loyally cling onto the people close to him who had — as he discovered – betrayed him, either (and yet, here he is.) For all his forward drive, he spends a lot of time caught in the past, and it might account in part for how weirdly easy he can be to manipulate at times. His past failures have left him kind of a sucker for a damsel in distress — a weakness that's been exploited by his enemies on more than one occasion. Even after everything he's already lost, there're still some things he just can't let go of.
In short, Adam's a guy with a well-defined sense of justice and a strong resilience that's kept him going through numerous recent ordeals. While overall he's concerned with doing good, he's more than willing to do some not-so-good things if the situation requires it — knowing well that that way of thinking can be a slippery slope. He believes that there are a lot of ways to go about achieving a desired result, and he'll rely on his own judgment before going to others for assistance. That said, for all his loner tendencies and penchant for pushing others away, everything he does is for the sake of others — and this compassion is just one of the many qualities that keep him human. But although preserving his humanity will always be a concern of his, he knows full well that his metal parts aren't what make him any less human.
ABILITIES:
Quick stuff first: Adam's ex-SWAT and an experienced security specialist, and as such he's got a knack for navigating dangerous situations involving armed people who'd like nothing more than to shoot him to death. This can mean passing them undetected, or punching them until they can't shoot him to death anymore. He's got about a million ways to ruin someone's day and fights to incapacitate extremely decisively (whether lethally or non-lethally.)
Punching aside, he's also a skilled negotiator who keeps his cool under pressure even in the most volatile of circumstances. The goal is to make most fights end before they begin.
Having had more than 50% of his body replaced with state of the art cybernetic enhancements, Adam is an extremely expensive, extremely capable arsenal all on his own. He's got augmentations that enhance pretty much every part of him, so YIKES, I'll try and keep this short and sweet. For more detail on how anything works, a (mostly) complete rundown of his augs is available on his journal.
CRANIUM
▲ As long as he can use his hacking augmentations, Adam's capable of breaking into secure networks in a matter of seconds, and can even take control of devices connected to captured systems (such as cameras, turrets, security bots, etc.) With the use of another implant in his hand, he can hack into and disable these latter devices at a distance.EYES
▲ His radar can pick up enemy combatants, hostile electronics, and other points of interest, and track their locations on a minimap-like HUD. Can also act as a navigation system when given specific coordinates or waypoints.
▲ A stealth enhancer estimates enemies' fields of view and gives Adam visual feedback on how much sound he's producing at any given time. He can specify multiple individuals within a range of 100 meters and place visual markers on them, tracking their movements even after they've left his line of sight.
▲ Consisting of both a cochlear and sub-vocal implant, his Infolink lets him send and receive voice communication without generating audible sound.
▲ His social enhancer can analyze people's personalities and behavioral patterns, giving him an edge in conversation. Can also release pheromones for an even stronger, chemical influence when trying to sway someone's thought (Note: this is absolutely not an always-on thing, and has a permissions post for its use.)
His artificial eyes project a HUD onto his vision, presenting him with biomedical data, radar, targeting reticles, and more. Light (i.e. flashbangs) cannot blind him, and he can even expend extra energy to see through walls for a limited amount of time. He's also got some coolguy mirrorshades that he — you guessed it — wears at night.ARMS
▲ He's got a strength and dexterity boost pretty much across the board, and improved gun handling and aim. Some of his joints can dislocate or rotate freely and each forearm contains an extendable nano-ceramic blade for getting real up close and personal with attackers. Blades can be launched as projectiles, exploding into heated shrapnel after impact.TORSO
▲ He can punch through walls, lift hundreds of pounds more than he'd normally be able to lift, and swiftly incapacitate weaker enemies, though this sort of strenuous activity takes a toll on his energy reserves.
▲ He's got a P.E.P.S. built into one arm: a non-lethal weapon that fires a concussive blast. Good for crowd control.
▲ He's also got a Tesla, which is what I can only describe as a long-distance taser fist.
▲ His Sentinel RX Health System keeps him hale and hearty, and can heal moderate physical damage over a relatively short period of time. It's also what makes smoking cigarettes and drinking alcohol no fun at all anymore.BACK
▲ He's unaffected by smoke and toxic fumes, and an extra reservoir of oxygen lets him keep up extended physical activity for longer than normal.
▲ Adam's resources are finite, and pretty much anything that isn't an "always-on" augmentation (in other words, anything that must be activated) rapidly drains his biocells. A converter is what turns the food (especially high-carb, high-protein food) he eats into the energy used to fuel them. His energy doesn't naturally recharge to 100% on its own, making extra intake a requirement for strenuous use of his augmentations' more expensive functions.
▲ Provided he has the required ammo for it, the Typhoon Explosive System turns him into what is essentially a human frag grenade. Causes a lot of hurt in very close range, and significant blowback at mid-range.
▲ When falling, the Icarus Landing System automatically projects an electromagnetic sphere that pushes against the Earth's magnetosphere (please just roll with it) and lets him safely land from just about any height within reason.SKIN
▲ Using the same sort of tech as the aforementioned Icarus system, he can perform a quick dash over a limited distance, allowing him to cross long gaps, quickly move from cover to cover, or just ram a guy into a neighboring country.
▲ His nervous system is essentially supercharged; as a result, his reflexes are far faster than that of a normal person, though not to bullet-dodging levels.
▲ He's got "natural" body armor which gives him some resistance to blunt, slashing, and piercing trauma, though it won't stand up to an extended or concentrated assault.LEGS
▲ He can activate a cloaking system for a short period of time, bending the light around him and rendering him practically invisible to cameras, lasers, or anything that detects by light. Doesn't hide his heat signature.
▲ Activating his TITAN shield encases his body in a sort of semi-fluid metal shell, rendering him impervious to most forms of physical damage. Wreaks absolute havoc on his energy reserves, especially if he attempts to move while it's up.
Having cybernetic legs means he can jump up to 3 meters straight up, and sprint up to 7.5m per second. He can run and jump silently and, with extra energy consumption, can even sprint silently for a limited amount of time.
INVENTORY:
Pistol w/ removable silencer, 45 10mm rounds
Silenced stun gun, 15 darts
Several rounds of ammo each for the Nanoblade, Typhoon, Tesla, and P.E.P.S augs
One pack of cigarettes and lighter, half-full
One bottle of painkillers, also half-full
One sweet-ass trenchcoat and some killer shades
HATHAWAY.
SUITABILITY:
Even though he's kind of the archetypal loner, and just as likely to disobey a direct order as he is to carry it out swiftly and efficiently, Adam can be a valuable asset in a small team. Once he knows he can trust his peers, he'll go to just about any length to ensure their safety, taking an almost personal responsibility for their well-being. His biggest hurdle will be being able to take Hathaway's promises at face value, but after his experiences, his attitude towards these sorts of situations is that he can only fight enemies he can see — until Hathaway or his colleagues give him a reason to suspect their motives, he'll err on the side of trust, and complete their missions as he sees fit. If there's a chance Hathaway will deliver on their incentive, then it's almost certainly worth it.
INCENTIVE:
Adam's biggest roadblock in his crusade against the Illuminati is that he doesn't even know who most of the men behind the curtain are, or exactly how far-reaching their influence is. He'd aid Hathaway in return for a list of names and any associated parties — he'll handle anything that comes after.
SPECIALIZATION:
Seeing as how there's not a single artificial bone in his body that isn't lethal by design, Adam could easily excel in the Bruiser specialization. Though he's not exactly likely to be found at the head of the vanguard (usually working alone, and preferring a more stealthy approach) he definitely doesn't shy away from direct combat when it comes down to it — especially when his colleagues' lives are on the line. Also he's got swords for arms.
But since direct combat is typically more of a last resort for him, the Negotiator role is also an option. Though few would call stone-cold Mr. Mirrorshades "charismatic," he's definitely persuasive; going as far back as his early days as a beat cop, he's talked down many a conflict before it's escalated to violence, navigated hostage crises all while keeping a cool head, et cetera. Plus, his wide array of augments aren't just for shooty-stabby-sneaky — one of the most powerful augs in his loadout is made specifically to give him an edge in socially challenging situations.
>> CASIE PERMISSIONS
![]() ❝ The Computer-Assisted Social Interaction Enhancer (or CASIE mod, for short) is a cranial implant that relays environmental and personal data about specified individuals in order to assist social interaction. It uses an "Optical Polygraph" to gauge a rudimentary psychological profile based on facial expression, body language, and environmental cues. This analysis is done in real-time, allowing the user to choose their responses in the middle of a face-to-face conversation in order to achieve a desired result. A secondary system – the "Synthetic Pheromones Propagator" – can release bio-engineered pheromones designed to influence behavior. ❞ |
» In short, what does this mean?
Ever wish you knew exactly what to say in a conversation? Thanks to some of the computers in his skull, Adam can do just that!» Is Adam going to just be using this all the time then?
Upon activation, this particular enhancement of his can give him a little heads-up display with a bare-bones analysis of your character's personality: what appeals to them, what angers them, what sort of conversational strategies they can be expected to employ, and more. From this raw data, Adam can make a judgment on how best to reply to get the result he's looking for.
An example of its use can be seen here! (Some DXHR spoilers within.)
Naw. He can be impatient when it comes to social interactions, but he generally respects people's privacy – he's not going to be going around peeling apart their psyches and being a manipulative weirdo just because he can.» What sorts of people can be read by the CASIE mod?
Normally, he only breaks out the social enhancer when he senses that someone is deliberately misleading him and/or trying to stand in the way of an investigation (ex. persuading a security guard to grant him access to crucial evidence), or is in a life-or death situation (ex. talking down a terrorist in a hostage crisis.)
If your character knows it exists and asks/threatens him not to use it, he probably won't.
If your character's human or human-like, and demonstrates typical physiological reactions to any given emotions/stressors/etc. then chances are they can be successfully analyzed.» When won't the CASIE mod work?
The mod relies on facial features, body language, and physiological cues – so naturally, any interactions must be done face-to-face and where Adam can see them.» So what's this about pheromones?
The program's algorithms aren't designed to handle anyone who doesn't exhibit any of the above in a way that is typical for a human being (ex. their body doesn't heat up when afraid or anxious, their pupils don't dilate and/or they don't blink when lying, etc.) Vastly different reactions can throw off readings, possibly giving inaccurate assessments as a result.
If the personality analyzer isn't enough to get the result Adam wants, he's also got chemical influencers at his disposal! Generally if your character's got a normal working sensory nervous system and they're human or human-like, then they should be able to be affected. But if your character doesn't necessarily fit into these categories, and you really want pheromones in their face, I can be flexible with things like "biology" and "realism."If you read all of this and are still like, "Heck yes, use questionable technology on my characters!" then a) that's great, and b) please go ahead and fill out the form below! This is all opt-in and so, by default, I'll assume that I don't have permission to incorporate these abilities into any threads I have with your characters. In other words: if your answer is no, you don't have to worry about letting me know.
Upon application, the pheromones simply make your character more receptive to what Adam might have to say – it's that last push they might need to be convinced that they don't actually want to go off and do a certain thing. It's a more brute force application of the social enhancer, but the pheromones are still only a way of greasing the wheels; they can't make your pacifist character suddenly be convinced to commit murder, for example.
In this way, they're quite subtle, and it can take some careful reflection on the conversation that just happened to recognize that pheromones were involved at all. But as such, if Adam was kind of clumsy or ineffective in his use of the mod, nothing is stopping your character from looking back and realizing that something was screwy.
Even if given permission to use this function of the augment, I'll always chat with you (the player) beforehand to hash things out.
If I haven't covered something, or you have character-specific questions, feel free to contact me!
Entry tags:
>> CR / THREAD TRACKER
THISAVROU
▲ [7/11] TDM - Getting acquainted with the spaceship, feat. some truly heinous whisky.MEMES↳ DORIAN PAVUS▲ [8/01] EVENT TOPLEVEL - Adam gets to sort through people's shit, and also his own shit (spoilers: it's his ISSUES!)
↳ ISHA DEVAN
↳ LÚCIO↳ LIQUID SNAKE▲ [8/01] NETWORK COMMENT - What to do in the event one of your own goes totally bonkers.
↳ THANE KRIOS
↳ VENOM SNAKE
↳ SOLID SNAKE
↳ RAIDEN
↳ LÚCIO
↳ FI
↳ SAM FLYNN
↳ SOLDIER: 76
↳ MARIAN HAWKE
↳ DORIAN PAVUS↳ FIRST MATE EGAN▲ [8/07] NETWORK POST - Spooky scary skeletons, and also a question of robot parts.↳ PAPYRUS▲ [8/08] NETWORK COMMENT - Candy bars and vents. Making friends is hard?
↳ MEH YEWLL
↳ NEWT GEISZLER
↳ ANDYR PRINCE
↳ REY
↳ GENOS
↳ TONY STARK (MCU)
↳ DORIAN PAVUS
↳ GARRUS VAKARIAN
↳ SPOCK (AOS)
↳ SAM FLYNN
↳ L↳ ISHA DEVAN▲ [8/17] EVENT LOG - A different, aged-down introduction. Second verse, same as the first.↳ ISHA DEVAN▲ [8/29] NETWORK COMMENT - What is a Mako and can you hack it?↳ COMMANDER SHEPARD▲ [9/03] EVENT LOG - Hawke fucking pukes on his feet in this one.↳ MARIAN HAWKE▲ [9/04] EVENT TOPLEVEL - Party planet. Minor acts of violence. Several Snakes get murdered.↳ RAIDEN
↳ DORIAN PAVUS
↳ THANE KRIOS
↳ LIQUID SNAKE
↳ VENOM SNAKE
↳ LÚCIO
↳ ANDYR PRINCE
▲ [7/23] RANDOM SCENARIO MEME↳ VENOM SNAKE▲ [8/29] DEAR PLAYER
↳ KURT WAGNER↳ DUNCAN MACREADY▲ [9/02] RANDOM SCENARIO MEME↳ DUNCAN MACREADY
>> GENERAL PERMISSIONS
![]() ▲ FIRST IMPRESSIONS △ VISUAL: 6'1", 182 lb, solidly built. Carries himself like someone with extensive training; will definitely read as something like SWAT or special forces to anyone who can recognize the signs. Notable facial features include a scar running from his left eyebrow down to his cheekbone, a hexagonal stamp (complete with manufacturer's logo) above his left eye, a very Renaissance-style beard and goatee, and a pair of sweet-ass shades installed on his obviously artificial eyes (lenses out almost at all times, hiding said eyes.) Notable body features include him basically being Robocop underneath his clothes. When not wearing his coat, his cybernetic arms – black metal and matte polymer – are usually exposed. References: ◀ ◣ ▶ ◥ △ DEMEANOR: Stoic, intimidating, professional – his attitude matches his appearance. Pretty even-tempered 90% of the time, which makes the times he's angry or upset all the more obvious by comparison. While this is his default attitude, if he's trying to get something out of someone he'll adjust the way he talks and acts on the fly to suit them. Though he's all business with strangers, he's more casual and familiar with people he's comfortable with – he can be a bit of a smooth talker, and his humor is typically of the ironic sort. △ AURAL: Low and gruff, with very little change in pitch during regular speech– but when he's emoting, his voice is going to be the first indicator. Sounds like someone who eats his cigarettes whole and gargles with whiskey and broken glass. Voice actor is Elias Toufexis. Check it. △ MENTAL INFORMATION: Guy's a tangled yarn ball of emotions: anger, grief, guilt, with a strong sense of determination laid over everything else. No mental shielding or anything like that, but he's got several computers implanted in his brain. △ MAGICAL INFORMATION: No magical ability to speak of. ▲ OOC △ BACKTAGGING: I pull double-time on work and school, so yes please, it's my life's blood! There's pretty much no span of time between tags that's "too long" for me to reply back, but just toss me a PM if you're unsure. △ FOURTHWALLING: Ask me beforehand. Generally not a problem as long as it isn't played specifically to convince him he's fictional, or something. △ THREADHOPPING: Rarely an issue, but if the thread looks particularly heavy just drop me a line to be sure it won't interfere with the tone! △ OFFENSIVE SUBJECTS: Nothing to report here. ▲ IC △ PHYSICAL AFFECTION: Flirting, hugging, kissing– it's all fine, even though he's not the warmest person (he'll just politely/not so politely push them away.) Definitely not going to reciprocate unless he's familiar with your character – and probably only flirting even then, unless he's quite familiar with them. △ PHYSICAL VIOLENCE: Bring it onnnnn. Talk to me if we're looking at anything more than broken bones – I'll need to know what sort of damage to his metal bits I need to consider, and you'll definitely want to know how much force he plans on using to retaliate! △ MIND READING: Sure! But if he knows it's happening, he's not going to be happy about it. Just take into consideration that the numerous computers implanted in his brain might throw off readings, depending on how your character's powers work (up to you to decide how much or how little this affects it.) △ RELATIONSHIPS: Will take a substantial amount of time for him to work up to it (as of this writing) but it's possible! Definitely not something he's going to jump into casually though, and you'll want to PM me if you're seriously interested in trying to make something happen believably. Generally an IC preference for M/F. (Note: all of the above is in regard to a game setting, memes/PSLs are much more flexible!) △ OFFENSIVE SUBJECTS: Can be a little touchy about his augs, but isn't going to fly off the handle or anything whenever anyone points them out; using them to imply he's unstable or less-than-human is probably just one of the easier ways to make him think your character's an ass. Bringing up his ex-girlfriend (and ignoring the clear warnings he'll give) is a one-way ticket to Punch City though. |
>> HMD
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>> AUGMENTATIONS



CRANIUM
» HACKING DEVICECAPTURE
Implanted in the cranium, the MHD-995 Hacking Device is a dedicated microcomputer module featuring a series of processors and databases, programmed with multiple code-breaking and counter-cryptography subroutines. When deployed, the hacking device provides immediate assistance to any user attempting to bypass, shut down or otherwise override electronic systems via a standard terminal interface. The unit is capable of identifying and providing I-War intrusion solutions for over fifteen million discrete software barriers.
At its most basic level, the Hacking Device gives its user the CPU clock cycles necessary to attempt a data penetration of target computer systems before triggering any intrusion counter-measures or alarms. At advanced levels of operation, the augmentation facilitates direct interface with other electronic security and tactical devices.↳ CAPTURE 5 Mastering the MHD-995 Hacking Device gifts users with a mastery over all foreign electronic systems, thus enabling them to navigate and control pathways and nodes with the ease of a network administrator.
↳ CAMERA DOMINATION The MHD-995 Hacking Device has a powerful suite of enhanced functionalities that, in addition to the penetration of firewalls for clandestine data retrieval, can also enable an experienced hacker to co-opt and take control of deeper subsystems, such as those used by security cameras.
↳ TURRET DOMINATION Experienced MHD-995 users will be able to co-opt automatic weapon turrets and turn them against friendly forces or shut them down completely.
↳ ROBOT DOMINATION Users who decide to hone their co-option skills even further will eventually be able to seize control of robots and either turn them against friendly forces or shut them down entirely.
ANALYZE
Compatible with all top-line hacking augmentations, the Network Scout is a cranial implantation that provides instantaneous feedback on every aspect of an electronic intrusion. Upon access, highly specialized scripts issue forth to relay data back to the parent hacking augmentation, efficiently employing its inherent functionality to present crucial real-time status.
Use of the Network Scout Electronic Systems Analysis Augmentation in conjunction with a hacking augmentation device provides the user with important information during a hacking scenario, including the percentage likelihood of detection, content of APIs, and/or content of datastores.↳ DETECTION FEEDBACK With a little bit of practice, the Network Scout user can evaluate the likelihood of detection for an attack on any node not currently in range.
↳ ANALYZE ALL DATASTORES The very advanced Network Scout user can determine the content of any datastore within the targeted system, regardless of the linking or degree of control.
FORTIFY
The software defenses provided by the Costikyan NeuralOptics Node Fortifier instantly turn any captured node into an intruder asset against the host system, rendering it both a barrier against detection, and a solid beachhead from which to launch further intrusion. The power of these defenses are variable, determined by the user's skill and preference.↳ FORTIFY 3 Solid protection against intrusion countermeasures is available to anyone with the Costikyan NeuralOptics Node Fortifier, once they've developed a reasonable aptitude with the device.
STEALTH
A natural companion to the MHD-995 Tactical Informational Warfare Augmentation, the MHD-995SH Informational Warfare Obfuscation Augmentation slots neatly beside that device within the cranium. During an intrusion scenario, the Obfuscation Augmentation actively transmits misdirection and noise packets throughout the target system, alternately confusing and confounding active software defenses, decreasing the likelihood of detection by intrusion countermeasures.
Given enough time, even the most advanced electronic system can be penetrated. The MHD-995SH Informational Warfare Obfuscation Augmentation provides that mission-critical time with software as sophisticated as that found within any defense grid.↳ STEALTH 3 A skilled user of the MHD-995SH Informational Warfare Obfuscation Augmentation will experience a 45% decrease across the board in terms of detection likelihoods for intrusive actions, down to a minimum of 15%.
» WAYFINDER RADAR SYSTEM
The Radar System augmentation is an enhancement of the Eye-Know Retinal Prosthesis, providing a rudimentary 'radar' scope that displays the location of designated units, including enemy combatants, electronic devices, or other targets of interest. The augmentation consists of a cranial implant that contains the core processor, ranging and detection system and a connective link to the user's visual cortex.
In its basic mode, the Wayfinder Radar System gives the user a limited-range 'radar' indicator, which is projected directly onto the retina optical user interface. In its advanced mode, the augmentation's detection threshold can be increased, and the movement of targets can be tracked even beyond visual range.↳ RADAR 2 With some practice, Wayfinder users can fine-tune the unit to double its range (to 50m) when keeping track of any threat.
» STEALTH ENHANCER
A cranial implant with a series of hair-thin dermal sensors (typically implanted along the crown of the skull), the stealth enhancer ties in to existing vision augmentations and provides a direct feedback to the level of ambient sound generated by the user. The implant's central processing unit can also perform instant situation-based analysis of targets identified via line-of-sight and is capable of predicting the vision cones of these targets with great accuracy, even after loss of direct observation.
In its most basic mode, the Stealth Monitor augmentation provides users with an ambient noise feedback indicator, projected directly onto their optical display. In its advanced mode, the augmentation can provide a rudimentary tracking scope, capable of showing the sight lines of observed enemy units.↳ CONES OF VISION The enhanced 'Vision Feedback' functionality of the Stealth Monitor allows experienced users to define and track the sight cones of enemy targets (either organic or inorganic). These vision cones appear on the radar display.
↳ NOISE FEEDBACK The enhanced 'Noise Feedback' functionality of the Stealth Monitor gives its user a real-time representation of personally-generated noise levels and their detection range. This information appears as a pulsating circle radiating from its user's position on the radar.
↳ LAST KNOWN LOCATION MARKER This stealth upgrade gets activated upon detection by enemy forces and monitors the opponents' behavior and eye movements in order to determine whether they've lost sight of the user or not. Once an evasion is successful, the on-board software places a marker at the approximate location where enemies are expecting the user to be. This marker appears only in the user's field of view, via augmented reality, and helps them slip away unnoticed by showing him where the enemy thinks he is.
↳ MARK AND TRACK 3.0 The mark and track software is ultimately able to follow up to 7 targets at once.
» INFOLINK
The Infolink Telecommunications Package enables users to receive and transmit messages without generating audible sounds through implanted cochlear and vibration detection devices. Video signals accompanying incoming transmissions are projected directly onto the user's retina, provided an Eye-Know Retinal Prosthesis is also implanted.
At its most basic level, the package uses tight-band microwave signals when sending and receiving. With experience, users can obtain mastery over wideband transmissions as well, enabling them to interface with line-of-sight computer terminals or similar devices.↳ COCHLEAR IMPLANT The cochlear implant component of the Infolink Telecommunications Package sends incoming audio transmissions directly into the user's ear canal, eliminating the need for unsightly or uncomfortable headphones.
↳ SUBVOCAL COMMUNICATION IMPLANT A microprobe mastoid Subvocal Communication Implant also comes standard with the Infolink Package, allowing users to talk back to transmission senders using 'subvocal' tone ranges.
» SOCIAL ENHANCER
The Computer-Assisted Social Interaction Enhancer is a cranial implant that ties directly in to the user's existing Eye-Know Retinal Prosthesis to relay environmental and personal data about targeted individuals, in order to assist social interaction. The C.A.S.I.E. implant uses an Optical Psychophysiological Responses Analyzer (aka 'Optical Polygraph') to gauge a rudimentary psychological profile based on facial expression, body language, and environmental cues.
Combined with the advanced Emotional Intelligence Enhancer software engine, the system can deliver real-time predictive data directly to the user, enabling them to correctly interpret responses and draw the desired result from face-to-face conversations.
The C.A.S.I.E. implant provides its user with a direct monitor of behavior patterns and likely responses from conversational subjects. In real terms, this means the user can gain an insight into which conversational methods to employ in any given situation, discover subtle clues and intentions, and view a virtual 'persuasion' gauge for their target.↳ EMOTIONAL INTELLIGENCE ENHANCER The Emotional Intelligence Enhancer combines several systems, including:Optical Polygraph: Appears as a meter in the upper left corner of the user's vision. Indicates whether the user is swaying the target to his or her way of thinking by reading involuntary reactions like blush response, pupil dilation, and increased heart rate.
Personality Analyzer: Displays helpful insights about the personality the user is dealing with on the right side of his or her vision.
Synthetic Pheromones Propagator: Releases bio-engineered pheromones designed to influence behavior.
EYES
» RETINAL PROSTHESIS
An optical membrane implant and data-frame for vision augmentations, this device is a microthin base coating layered onto the inside of the human eye, with a synthetic neural tissue spike connected to the optic nerve; it is capable of projecting digital information directly onto the retina.
The Eye-Know Retinal Prosthesis is the basic 'chassis' for all optical augmentations and must be implanted in both eyes before further, more specialized devices can be purchased. The HUD projected by the prosthesis provides data on the user's medical condition, available equipment, wireless access to personal data storage, and direct audio/visual telecommunications.↳ RETINAL HUD The Eye-Know Retinal Prosthesis comes with an Optoelectronic Retinal Heads-Up Display that allows digital information to be directly displayed over the user's vision.
↳ FLASH SUPPRESSANT Experienced users of the Eye-Know Prosthesis can take advantage of its inherent self-preservation abilities, such as the Flash Suppressant, which prevents temporary or permanent blindness from all harsh light, including the most aggressive man-made sources.
↳ COOLDOWN TIMER With practice, users of the Eye-Know Prosthesis will learn to analyze patterns in movements and behavior, allowing the user to predict with startling accuracy the amount of time human targets will spend searching for intruders before giving up.
» SMART VISION
This augmentation implants the human eye with a series of suspended organic-plastic lenses which, in turn, use embedded circuitry to build on the basic data-frame provided by the Eye-Know Retinal Prosthesis. By interfacing directly with the synthetic neural tissue spike that is connected to the optic nerve, it provides the implanted prosthesis with the ability to match visual silhouettes and body kinetics to micro-thermograph and t-wave lens modules, thus providing a limited degree of “x-ray vision” through walls and light cover.
An optical membrane implant that enables people already equipped with the Eye-Know Retinal Prosthesis to visually scan through walls, doors, and cover objects and see what lies beyond.↳ WALL-PENETRATING IMAGER The thermographic and t-wave features installed in the Eye-Know Vision Enhancement Package provide limited-range image penetration of low-density objects and cover obstacles immediately, enabling users to see what hides behind them.
ARMS
» CYBERNETIC ARM PROSTHESIS
The Class-7 Cybernetic Arm Prosthesis is an augmented artificial limb built on a framework of advanced polymers and lightweight metals. In place of an organic musculature, these augmentations utilize myomers -- bunches of electro-stimulated plastic cables that mimic the actions of muscle tissues, but to a greatly strengthened degree. In combination with tiny motors and shock-absorbing liquid polymer buffers, these cyber-limbs are capable of far exceeding human physical abilities.
The Cybernetic Arm Prosthesis replaces the user's organic limbs with enhanced-function mechanical substitutes. Initially, the augmentation allows the user to engage in impressive feats of close-quarter unarmed combat. As the user grows more comfortable with his or her new arm, the range of available skills widens to include punching through light walls, displacing heavy objects, carrying at an increased capacity, and compensating for weapon recoil.↳ INSTANT TAKE-DOWN Fast-link neural servos inside the Cybernetic Arm improve agility and hand-to-hand combat prowess, allowing the user to engage individual targets in close quarters and incapacitate them instantaneously.
↳ PUNCH THROUGH WALL Mastering use of the Cybernetic Arm's shock buffers and strengthened bone frames allows people equipped with the prosthesis to break through light walls with a powerful punch.
↳ RECOIL COMPENSATION Learning how to utilize the Cybernetic Arm's reaction-management buffers in conjunction with its bioplastic shock absorption compressor will completely eliminate the recoil generated by any firearm, allowing for a stabilized aim even while firing in fully automatic mode.
↳ MOVE/THROW HEAVY OBJECTS Getting used to the Cybernetic Arm's augmented strength allows the user to pick up and throw objects he or she wouldn't normally be able to lift.
↳ CARRYING CAPACITY 3 Mastering the durable, military-specification, survivable myomer muscle units inside the Cybernetic Arm allows users to carry 110% more inventory loads than normal.
» AIM STABILIZER
A cranial implant mechanism, the Aim Stabilizer is a decentralized augmentation with elements embedded in the user's nerve-brain connections, inner ear structure, and optic nerves,. From second to second, the augmentation reads and processes inputs from the user's innate senses for balance and orientation and modifies them accordingly based on current circumstances; thus, the user's sense of balance and hand-to-eye muscle control is regulated and enhanced, providing a greater stability even at speed or while in extreme motion.
The direct practical effect of the Aim Stabilizer is to reduce the radius of the 'traveling reticule' displayed on the user's optic interface, designating the target zone generated by a given firearm. The motion-dampening, stability-inducing augmentation narrows the firing zone, allowing the user to aim at targets with greater efficiency while moving.↳ AIMING MOTION CONTROL 2 Increased familiarity with signals coming from the Aim Stabilizer's implanted elements enables users to maintain up to 100% of their targeting accuracy while in motion.
TORSO
» SENTINEL RX HEALTH SYSTEM
The Sentinel RX Health System is a combination implant that uses electro-cardio action, adrenal stimuli, and protein therapy to fight infection and injury throughout a limited 'regenerative' capacity. While it is no replacement for proper medical care, it can keep a user alive in the most critical of circumstances.
A decentralized augmentation made up of several smaller units; the primary components are a series of hair-fine sensor probes connected to all the vital organs, providing real-time biomedical data to a central health monitor unit.
This unit tracks the medical condition of the user and triggers secondary modules when it registers the incidence of critical damage through internal or external trauma; these modules are implanted in heart tissue, the lymphatic system and adrenal glands, and utilize micro-electric charges and phased-released chemicals to stimulate the human body's healing reaction.↳ CARDIOVERTOR DEFIBRILLATOR The Sentinel RX Health System comes fitted as standard with an Implanted Cardiovertor Defibrillator capable of restarting a human heart up to eighty times without requiring a recharge.
↳ ANGIOGENESIS PROTEIN THERAPY The Sentinel Implant package also includes the Angiogenesis Protein Therapy delivery system, providing state-of-the-art biomedical care directly to where it is needed in the body.
» IMPLANTED REBREATHER
The Rebreather augmentation's core components are implanted in the primary bronchi, where the lungs join the trachea. The device is a combination of nanomesh filter and oxygen circulation unit (a compact, closed-circuit rebreather), which recycles and cleanses indrawn breaths before passing them on to the lungs. In addition, chemical exchange reactants injected into the alveoli assist in the process of blood oxygenation, enabling the user to resist exhaustion from extended physical efforts.
Concealed in the chest cavity, this augmentation activates in the presence of airborne toxins such as tear gas or aerosol poisons, rendering them ineffective. It cannot reduce damage from airborne radioactive contaminants or particle energy effects, however. Secondary functionality gives people equipped with the Rebreather augmentation an additional 'reservoir' of oxygen in the bloodstream, allowing them to surpass the normal limits of fatigue associated with sustained sprinting.↳ CHEMICAL RESISTANCE The implanted Rebreather device acts as an always-on chemical resistance filter without the need for a clumsy mask or oxygen tank.
↳ HYPER-OXYGENATION Experienced Rebreather users can reduce the onset of fatigue from sprinting, allowing them to run faster for longer.
» SARIF SERIES 8 ENERGY CONVERTER
Employing processes similar to those whereby the human digestive system converts organic nutrients from food into electrochemical energy, the Sarif Series 8 Energy Converter further adapts electrochemicals into neuroenhancement-specific potential, first creating discrete capacitors, and then charging those cells with augmentation-dedicated energy.
The Sarif Series 8 Energy Converter gives users the ability to maximize the energy available to any and all of their neuroaugmentations by transforming ordinary food to energy within augmentation-specific cells. With practice, these cells can increase in number and efficiency, ensuring that energy will always be there when needed.↳ ENERGY LEVEL 3 Mastery of the Energy Converter enables users to rely on a total count of 5 energy cells for later use.
↳ RECHARGE RATE 3 The most experienced Energy Converter users will only need 20 seconds for one cell to recharge fully, with no delay before charge-up begins.
» TYPHOON EXPLOSIVE SYSTEM
The Typhoon is an anti-personnel weapon implanted in a series of subdermal pads along the back of the user's arms, upper legs, and torso; the pads are loaded with a matrix of small (10mm) stainless steel ball bearings above a thin layer of fixed-focus electromagnetic repulsion field generators.
In effect, the Typhoon augmentation turns its user into a human fragmentation grenade, placing him or her at the center of a blast radius that inflicts a ranged sphere of damage on surrounding targets, in all directions, without focus or aim. Every detonation requires the expenditure of one ammo pack and one energy cell.
On activation, the implant releases the ball bearings in an optimal 360° shrapnel shockwave cloud that inflicts severe damage on unarmored targets at close range, and an additional blowback effect on middle-distant targets.
BACK
» ICARUS LANDING SYSTEM
The Icarus Landing System is a discreet augmentation surgically implanted in the user's lower back, slightly above the coccyx at the base of the vertebral column. The device has an accelerative descent sensor built in; in freefall, the unit will automatically activate the patented High-Fall Safeguard System, an EMF decelerator generating a fixed-focus electromagnetic lensing field, projected downward along the plane of the drop. This field pushes against the Earth's magnetosphere and slows the user's descent to a manageable velocity, allowing him to fall from almost any height (within reason).↳ DESCENT VELOCITY MODULATOR Essentially a safety device to prevent death or serious injury when falling from extreme heights, the Icarus Landing System is an automatically-triggered augmentation that allows users to drop from heights above 10 meters (32 feet) without incurring physical damage. As a side-effect, falling directly on to an enemy combatant will result in a knock-down, knock-out attack, while striking a light object will displace it.
» QUICKSILVER REFLEX BOOSTER
The Quicksilver Reflex Booster is a decentralized augmentation connected to nerve bundles in the legs, to a distributed set of disc implants in the spinal column, and to other elements of the body's vestibular system (which controls balance and agility).
Working in concert, these elements send and receive digital pressure signals to a series of implanted integrated circuits, granting increased agility and corporeal control.
The Quicksilver Reflex Booster is essentially a supercharger for the human nervous system, boosting reflex speed and the firing of nerve clusters throughout the body. The direct effect of this means that the user is capable of reacting far faster than a 'normal' person in a dangerous situation, enabling him or her to move quickly with split focus to engage more than one adversary.↳ MULTIPLE TAKE-DOWN The Quicksilver Reflex Booster brings lightning-fast reflexes and superb agility to its users immediately, allowing them to engage and take down two discrete adversaries in a simultaneous encounter.
SKIN
» GLASS-SHIELD CLOAKING SYSTEM
The Glass-Shield Cloaking System is composed of a grid of fine induction wires connected to a deep-tissue control implant (typically located in the back or ribcage) which, in turn, is linked to the brain. The matrix can be layered directly beneath the surface of the epidermis or over the plating of cybernetic limbs; when activated, it generates a tuned, fixed-focus electromagnetic field that temporarily adjusts the frequency of EM radiation around the user. The net effect is a 'cloak of invisibility' which appears near-perfect.
When activated, the Glass-Shield Cloaking System augmentation bends the light hitting the user, rendering him practically invisible. The effect will work on any wavelength that is part of the visual spectrum, including laser beams.↳ LONGEVITY 2 Experienced users can learn to adeptly and efficiently enhance the shield's functionality while expending even less bio-energy, thus significantly extending operational time to 7 seconds per energy cell.
» DERMAL ARMOR
Rhino Dermal Armor is a supple, micro-thin material implanted beneath the epidermis in key areas of the body, as well as over the surface of pre-existing cybernetic limbs. The structure of the plating is a phased composite; the base is a microfiber weave made from carbon nanotubes suspended in a dilatant (or shear-thickening) fluid. When kinetic energy from a physical blow or a weapon discharge strikes the plating, the fluid becomes rigid, deflecting the impact shock. Heat and electromagnetically-conductive elements in the armor matrix serve to dissipate damage from fire-related or energized trauma.
Essentially a technologically-advanced version of implanted body armor, this augmentation is able to reduce inflicted damage effects from blunt trauma, ballistic attacks, cutting, and/or slashing attacks. However, Dermal Armor cannot reduce damage effects from airborne contaminants such as gas, environmental effects (radiation, toxins and poisons), or falling trauma.↳ DAMAGE REDUCTION 3 Mastering use of the dermal armor's phased composite structure increases the effectiveness of Rhino skin even more, reducing damage taken from attacks by 45%.
LEGS
» CYBERNETIC LEG PROSTHESIS
The Hermes 2027 Cybernetic Leg Prosthesis is an augmented artificial limb built on a framework of advanced polymers and lightweight metals. In place of an organic musculature, these augmentations utilize 'myomers'-bunches of electro-stimulated plastic cables that mimic the actions of muscle tissues, but to a greatly strengthened degree. In combination with tiny motors and shock-absorbing liquid polymer buffers, these cyberlimbs are capable of far exceeding human physical attributes.
The Cybernetic Leg Prosthesis replaces a person's organic limbs with enhanced-function mechanical substitutes. On a basic level, these grant the user the ability to reach greater heights while jumping. Additional functionalities, including enhanced jump range, greater sprint speed, and the ability to move without audible detection, become possible as familiarity with the augmentation increases.↳ JUMP ENHANCEMENT Once comfortable with using the leg's higher-density muscle bunches in tandem with the shock-absorbing gel matrix found in its knee joints and hip mounts, users can leap even higher than before - up to 3 meters (9 feet) into the air.
↳ SPRINT ENHANCEMENT Learning to maximize the Cybernetic Leg's lighter phased carbide bone frames with its myomer reaction initiators allows people equipped with the prosthesis to reach a maximum sprinting speed of 7.5 meters (24 feet) per second.
↳ SPRINT SILENTLY Even sprinting at full speed will produce no more noise than a gentle breeze once people equipped with the leg prosthesis have mastered the use of its lighter phased carbide bone frames and myomer reaction initiators.
↳ JUMP/LAND SILENTLY The same higher-density myomer muscle bunches and shock-absorbing gel matrix in the knee joints and hip mounts which enable Cybernetic Leg users to jump higher than ever can also permit them to spring up and touch ground again without anyone hearing it occur.